Hearoism Beta Testing

Early limited beta

Hearoism is currently in a very limited, early private beta. If you would like to help test, please email me and I will add you when the game is stable enough to support more users.

All bugs reports and other feedback are of interest (email is good).

NOTE: all subscriptions are fake money. You can pick whatever tier you want and you will not be charged. If for some reason you are prompted for a username/password when making a purchase, it's your Apple ID login info.

Things that should work

All UI and Audio playback should be working well. Signing in an subscribing should be easy. Creating games and switching between them, changing voices, changing settings, and all menus and options and buttons should be working well. Switching to/from AirPods and your car should work. Recording your session should work as long as you are using Airpods or similar. Please complain about any jank related to any of these areas.

The sound library is improving and sounds should play at more appropriate times than before. Expanding the sound library is adding pressure here so this is a specific area I am focusing on right now.

Known major issues

The DM is incredibly under-developed. It does not know who you are or why you are here. It does not maintain coherence across scenes. It has virtually no story to go off of yet. Its speed is improving and upgrading its model (build 0.1-9) is subjectively a significant improvement. It still a work in progress.

The voices don't sound great and voice installation is annoying.

The end of turn detection is really bad. You will probably want to use the buttons for now. It sort of works if you wait a little while before saying "Over."

The allowed content settings do nothing. Please be nice to NPCs.

Release Notes

build-0.1-11 — 2026-08-21
Add some new spell sounds
Show scenario and location in Now Playing (lock screen, CarPlay)
Add tooltips to help with voice command discovery
Add immediate 'over' acknowledgments so you know messages were sent
Add details to automatic error reports to help with debugging
Fix bug with transcript typing slowly after pause/resume
DM: scenarios now have starting locations
DM: track scene location and characters
Fix bug with transcript typing slowly after pause/resume
Enrich automatic error reports to help with debugging
The narrator now immediately acknowledges 'over' so you know your message was sent
DM: scenarios now have starting locations
DM: track scene location and characters (early benchmark: 93%)
build-0.1-10 — 2026-08-09
Make transcript scrollable
DM: game resumption now recaps and lets you continue
build-0.1-9 — 2026-07-29
Expand sound library (6 → 33 ambients, 38 → 63 effects)
More appropriate ambient sound selection (benchmark: 43% -> 81%)
Reduce DM crashes with "post processing" fallbacks
DM: smarter, less repetitive writer (no benchmarks yet)
build-0.1-8 — 2026-07-21
Reduce lag after the DM starts speaking (76% faster cue direction)
Improve prosody quality (7-34% better on four new benchmarks)
Miscellaneous minor bug fixes
build-0.1-7 — 2026-07-18
Switch to production backend
More accurate "can speak" determinations, e.g., to prevent animals or mindless creatures from talking (benchmark: 94.3% -> 98.4%)
Better voice casting for character age (benchmark: 96.5% -> 99.3%)
Better voice casting for androgynous characters
build-0.1-6 — 2026-07-13
Better voice health description
Highlight speaker selection when volume constrained
More appropriate sound effects (benchmark: 49% → 96%)
build-0.1-5 — 2026-07-09
Expand sound library (3 → 38 effects)
Smarter suggestions for what voices to install
Clearer errors for devices that can't run speech analysis
Improved security and error telemetry
build-0.1-3 — 2026-06-30
Simpler and easier Sign in with Apple flow
build-0.1-2 — 2026-06-27
First release to testers